![]() Michael is bathed in blessed light! Base charge diamonds change to ◇◇.Ĭasts Flash Bullet. Gains immunity to Gravity Special attack max charge turn is extendedĬasts Crimson Sword. , Break Boosted (Time) Break mode time is extendedĬasts Basilica. Plain Damage to an ally based on 95% of their maximum HP, and dispels them.ĥ00 static Fire damage to random allies, multiple 50 hits? times. Duration: 3 turns and Fire DEF Down DEF is lowered for fire DMG Inflicts Burned HP is lowered on every turn to one ally, removes all buffs, and inflicts Skill Sealed Can't use skillsĭuration: 7 turns and Collapsed Charge bar is lowered on every turnįire damage to all allies Around 3,000 damage to Water allies. Massive Fire damage Over 10,000 damage to Water allies, unmitigated. and inflict ATK Down ATK is loweredĭuration: 3 turns. TRįire damage to all allies Around 8,000 damage to Water allies. Crimson Sword N OD Verification needed.Start Quest Network Errors will appear if the hosting conditions are not met. Location: Chapter 81: Merkmal Island - Sturren Fort Strike Time: Yes Strike Time bonus applies for this raid. I imagine that the switches transition between these good and bad states over time.Unlock: Rank 40+, Clear Chapter 81 Quest: Indignant Conflagration Interestingly, after lots of clicking of a bad switch, it started behaving as a good switch. Both images show a press (going up), a de-press (going down), and a press (going up)): It was very clear that some of the switches were failing (the straight line on top is the 1.3 V on one side of the switch, and the alternating line is the other side of the switch as I am pressing the switch. I powered them with 1.3 V, just like my Planck does, and went through 2 of the good ones and 2 of the bad ones. Then, I hooked them up on my oscilloscope. This was a sign that the switches might be the culprits but what I saw was still not convincing enough. I tested the switches with an ohmmeter and noticed that the impedance certainly was a little bit higher on the bad ones (~1-5 ohms on the bad ones vs ~0.7 ohms on the good ones), and would drop slightly slower when pressed. So that made it seem more an issue on the switches rather than an issue on the hot-swap sockets. I saw that switches that had failed, still failed after swapping them. I started exchanging switches that were known to work with those that were failing. But I decided to look at possible mechanical issues with the keyboard, including the Kailh hot-swap sockets on the PCB. To me, mechanical switches are supposed to be pretty durable. So I searched on reddit for people who might have had this issue, but saw that people reported more so issues with the switches. I thought perhaps I had somehow damaged GPIOs on the STM32. This really made me suspect my Planck board. I re-flashed, but the issue persisted with 'y' so I stopped using the keyboard. Later in the week, 'esc' started acting up as well. Re-flashing a couple more times fixed it for all keys and it lasted like that for a day. I re-flashed my board, and surprisingly the problems went away, but then creeped up on other keys. Strangely enough, many of my switches on this keyboard started failing in succession, so first it was just 'e' and 'q'. What I saw was that sometimes presses were not registered, or sometimes a single press would be registered multiple times. I received some Halo True switches via the Drop Halo Switch Pack 2 years ago and they had been working well until about a month ago.
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